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Devlog
Dev Log 06: Into Production
December 10, 2021
by
wilsonchan
What I've Learned All of the production courses at my school are extremely valuable. You get a team of dedicated developers with similar interests, a deadline and most importantly, consequences for mi...
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Dev Log 05: Scheduling
November 20, 2021
by
wilsonchan
How Though? When scheduling anything you have to have a high level overview of all the items that need to be done to consider your project completed. Then you begin to break those key parts into their...
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Dev Log 04: User Centered Design
November 01, 2021
by
wilsonchan
What is it? User Centered Design (UCD) is a way to think about your product or service's user. It affords the development team the ability to craft a design challenge within a set of constraints that...
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Dev Log 03: Beat Maps A Diagram For Fun
October 17, 2021
by
wilsonchan
What is it? We've all probably experienced a moment where you do something believing everything to be well until you realize you misinterpreted one thing about your task and now you have to backtrack...
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Devlog 02: Pitching a Game
September 28, 2021
by
wilsonchan
Why should your audience care? This is extremely important. With thousands of games being made daily it is important to make your game stand out. This can be done with an engaging hook and by discussi...
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Dev Log 01: Why You NEED to do Game Research
September 18, 2021
by
wilsonchan
Where does creativity come from? Creativity, as a I define it, is the ability to solve a problem in a functional and innovative way which is easily discernable from others. Colloquially, it is simply...
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